Capturing the castle

We’ve noticed that many players aren’t even aware that 4 automatic events ”The Capture of the Castle” take place in the world weekly.

What’s that?
There are four castles in the world. Each of them has its own dungeon, a cave for mining, a forest to dig logs, and gardening grounds. A statue is placed in each castle. Whoever destroys the castle becomes the owner of the castle for one week – until the next capture when you’ll have to defend it from the conquerors.
The owner of the castle decides on his/her own who will have access to the castle. For a week after becoming a temporary owner no one, except for the ones on the friends’ list, will be able to enter the castle and its grounds. All the uninvited quests will be simply thrown back to the Market.
Long story short, for a week the castle is a safe farming zone.

The schedule of the capture of the castles:
Capturing the Ice Castle (the coordinates 4082 587) takes place on Mondays at 4 p.m. CET
Capturing the Forest Castle (the coordinates 868 1873) takes place on Tuesdays at 7 p.m. CET
Capturing the Despise Castle (the coordinates 1251 1181 ) takes place on Wednesdays at 1 p.m. CET in the afternoon
Capturing the Minoc Castle (the coordinates 2547 115, takes place on Thursdays at 10 a.m. CET.

The capture of the castle has three stages:
Pre-capture – A red-coloured system message “90 minutes to prepare”. (Only the owner and friends may enter the castle. The statue has already appeared but can’t be attacked yet).
The Battle – It’s time to capture/defend the castle for 90 minutes. Anyone can enter and try to conquer the castle. The statue is still inactive.
Capture – the statue is available to be destroyed. Whoever inflicts the last damage becomes the owner of the castle. Only the characters who were added by the owner of the castle can enter the territory of the castle after the capture.
Use the command .addcastlefriend to add characters to the castle.

To learn more about the capture of the castle click here: