To diversify the characteristics of the game character, the following races were created on our server:
Barbarian. Battle madness of Barbarians makes them desperately look for weaknesses in their enemies, therefore the chance of crit increases by 10% in short-range combats.
Elf. The ancient art of Archery and perfect elves’ vision allow a chance of crit with the long-range weapon to increase by 10%.
Orc. Creatures that got out of the depths of the caves, learned to adapt to any conditions, having learned to survive, acquired the ability of 5 damage reflection.
Goblin. They were once human but were exiled for their dishonorable crimes and had to hide underground. Later they became goblins, as a result of which they have a +5% Casting speed and +10% Intelligence.
Dwarf. These short people get 5 units less damage from any attacks and magic because of natural resistance and their physical and spiritual strength.
Dark Elf. The ancient traditions of using both dark and light magic among Dark Elves allow them to use magic more efficiently. And as simple as that, their magic increases by 15%.
Human. Raised in big cities they are used to paving the way without being noticed. As a result, the chance to hit a human decreases by 5%. Also, hit accuracy in long- and short-range combats is increased by 5%.
Race bonuses: Dodge, Damage Reflection, and Damage Absorb are effective only against monsters.