Enchantment
Use the Inscription skill on an exceptional item. Neck click on any alchemy symbols and on the appropriate gems.
Try not to save too many charges after a successful enchantment. Otherwise, you may ruin the time and die. Create an enchanted item with 1-2 charges and cancel the previous action.
Charge the item with Inscription and gems. You can always recharge the item when you run out.
Mages spend fewer gems to charge than the rest of the classes.
Title | Inscription | Gems | Alchemy symbol | Property | What the effect depends on |
of Mystic Absorption | 70 | 8 | Mana Vampire. | The effect completely depends on magic efficiency | |
of Toxins Resistance | 75 | 6 | Antidote cures you or your enemy from poison. | The effect completely depends on magic efficiency | |
of Health | 80 | 8 | Nature’s Touch. | The effect completely depends on magic efficiency | |
of Heaven Touch | 85 | 12 | Bless to everyone around you. | The effect completely depends on magic efficiency | |
of Hell Fire | 90 | 12 | Rising Fire. | The effect completely depends on magic efficiency | |
of Vanishing | 95 | 15 | Similar to Hiding. | The effect completely depends on magic efficiency | |
of Recalling | 105 | 15 1 VoidGem | Safe translocation. | Doesn’t work in private houses, during combat, and if you lose health while using it. | |
of Thunder Storm | 110 | 20 | Damages the enemies around you. | ||
of Regeneration | 120 | 25 | Restores health every 4 seconds within 20 seconds time period. | The effect completely depends on magic efficiency | |
of LifeStream | 130 | 30 | Resurrects dead allies, heals you and damages the undead. | Randomly restores a big deal of health, mana and stamina. |