Magery
Magery is part of the class skill set of a Mage, Bard, and Hunter.
The skill allows you to cast different spells.
The use of spells is possible if the necessary reagents or scrolls are available.
When using spells from books, reagents and mana are consumed. In the case of using scrolls, scrolls and reagents are consumed.
Keep in mind, that scrolls have huge weight and the reagents weigh almost nothing.
Depending on the circumstances, it’s good to think ahead.
If you hunt monsters and loot, you will have enough reagents.
If you fight players, then reagents that aren’t purchased from merchants will be a very expensive waste, so it’s more beneficial to take scrolls with you.
Skill efficiency
All spells are initially cast with scrolls or specific books that can be bought or only found in loot.
Magic Protection
To protect yourself from Magery that uses scrolls or books is possible only with Blackrock, Moonstone, FreeAction, and element protection. For example, for all characters who do not have Resisting Spells in their skill set, Weaken, Curse spells, etc. will be dangerous, as they reduce your stats. Only Moonstone or Blackrock will protect from these spells.
In addition to the usual magic from scrolls and books, weapons can also be used. Only Blackrock protection can protect against weapons. And if the weapon hits with some kind of magic, then protection from this element can also help.
Mage and Bard are armed with such books as Secret of Water (Earth, Fire, Water, Air), which automatically remove protection from the target against which the spell is directed.
For example, if you have this book in your hands, and you cast the spell Gust of Air – (Air Element), and the enemy has only air defense 100%, then his defense will be reduced to 50% and damage will be dealt.
Thus, the indicated books (GM artifacts) will always damage your targets.
Types of spells
The number of required reagents depends on the character’s level and the skill amount. You’ll find the description of all reagents in this article:
Spell Book contains 64 spells. The book can be obtained by selecting the Magic skill during character creation. You can buy some spell scrolls into the Spell Book, the rest must be obtained in loot.
Spells from the book consume common reagents, skill requirements are different from 0 to 100.
You can use the skill even when your skill level is 20 skill points lower than the required one. For example, the Resurrection spell requires 90 Magery, with the Magery skill of 70 the character already has a chance to cast this spell.
The Spell Book can be used by all game classes.
Here is the info table about the 1 circle spells. Mana required: 4, Magery skill required: 20
Title | Image | Spell | Resources | Spell description | Spell protection | Element |
Clumsy | Uus Jux | Reduces the target’s agility | Moonstone +1, Blackrock +1 | Isn’t relevant to elements. | ||
Create Food | In Mani Ylem | Creates food | Harmless | Isn’t relevant to elements. | ||
Feeblemind | Rel Wis | Reduces the target’s intellect | Moonstone +1, Blackrock +1 | Isn’t relevant to elements. | ||
Heal | In Mani | Restores health | Moonstone +1 | Isn’t relevant to elements. but deals damage to the undead. | ||
Magic Arrow | In Por Ylem | Magic Arrow | Moonstone +2, Blackrock +2 | Earth | ||
Night Sight | In Lor | Lightens the area around the character | Harmless | Isn’t relevant to elements. | ||
Reactive Armor | Flam Sanct | Reflection of close-range attacks | Moonstone +1 | Isn’t relevant to elements. | ||
Weaken | Des Mani | Reduces the target’s strength | Moonstone +1, Blackrock +1 | Isn’t relevant to elements. |
Here is the info table about the 2 circle spells. Mana required: 6, Magery skill required: 30
Title | Image | Spell | Resources | Spell description | Spell protection | Element |
Agility | Ex Uus | Increases the target’s agility | Moonstone +2 | Isn’t relevant to elements. | ||
Cunning | Uus Wis | Increases the target’s intellect | Moonstone +2 | Isn’t relevant to elements. | ||
Cure | An Nox | Cures from poison | Moonstone +2 | Isn’t relevant to elements. | ||
Harm | An Mani | Inflicts magical damage | Moonstone +2, Blackrock +2 | Water | ||
Magic Trap | In Jux | Sets a magic trap from on a storage | Harmless | Isn’t relevant to elements. | ||
Magic Untrap | An Jux | Removes a magic trap from a storage | Harmless | Isn’t relevant to elements. | ||
Protection | Uus Sanct | Increases physical protection | Moonstone +2 | Isn’t relevant to elements. | ||
Strength | Uus Mani | Increases the target’s strength | Moonstone +2 | Isn’t relevant to elements. |
Here is the info table about the 3 circle spells. Mana required: 9, Magery skill required: 40
Title | Image | Spell | Recources | Spell description | Spell protection | Element |
Bless | Rel Sanct | Increases all stats (strength, agility, intellect) | Moonstone +3 | Isn’t relevant to elements. | ||
Fireball | Vas Flam | Throws a fireball into the enemy | Moonstone +3, Blackrock +3 | Fire | ||
Magic Lock | An Por | Locks the door or chest with the magic lock | Harmless | Isn’t relevant to elements. | ||
Poison | In Nox | Poisons your target | Moonstone +3, Blackrock +3, Poison Immun +6 | Poison | ||
Telekinesis | Ort Por Ylem | Interacts with an object at a distance. If the item is light, the spell moves it to the backpack | Harmless | Isn’t relevant to elements. | ||
Teleport | Rel Por | Moves the player to the specified location. Some places can block the way, like walls, obstacles, or uneven surfaces. There is a secret way how to pass them: 1. Energy Field – obstacles through which you can shoot with small arms or magic. These walls have a height that does not allow you to move through them (unless you are standing close to the target). Try to approach very close to the wall and move. | Harmless | Isn’t relevant to elements. | ||
Unlock | Ex Por | Unlocked a closed door or a chest | Harmless | Isn’t relevant to elements. | ||
Wall of Stone | In Sanct Ylem | Creates a temporary stone wall that can be destroyed from up close or with Dispel Field and Earth Quake spells | Harmless | Isn’t relevant to elements. |
Here is the info table about the 4 circle spells. Mana required: 11, Magery skill required: 50
Title | Image | Spell | Resources | Spell description | Spell protection | Element |
Arch Cure | Vas An Nox | Cures others and himself from poison | Harmless | Isn’t relevant to elements. | ||
Arch Protection | Vas Uus Sanct | Increases the physical protection of others around | Harmless | Isn’t relevant to elements. | ||
Curse | Des Sanct | Temporarily reduces all stats of your enemy (strength, agility, intellect) | Moonstone +4, Blackrock +4 | Isn’t relevant to elements. | ||
Fire Field | In Flam Grav | Creates a fire wall that deals damage | Blackrock +4 | Fire | ||
Greater Heal | In Vas Mani | Heals the character with a strong spell | Moonstone +4 | Isn’t relevant to elements. | ||
Lightning | Por Ort Grav | Strike your target with a Lightning bolt. | Moonstone +4, Blackrock +4 | Air | ||
Mana Drain | Ort Rel | Drains your enemy’s mana | Moonstone +4, Blackrock +4 | Isn’t relevant to elements. | ||
Recall | Kal Ort Por | Moves your characters further with Mark Rune. | Harmless | Isn’t relevant to elements. |
Here is the info table about the 5 circle spells. Mana required: 14, Magery skill required: 60
Title | Image | Spell | Resources | Spell description | Spell protection | Element |
Blade Spirits | In Jux Hur Ylem | Summons a mechanical object with sharp knives that attacks everyone | Deals physical damage to the attacker | Isn’t relevant to elements. | ||
Dispel Field | An Grav | Destroys any walls within range | Harmless | Isn’t relevant to elements. | ||
Incognito | Kal In Ex | Used to change the character’s name. Not available now. | Harmless | Isn’t relevant to elements. | ||
Magic Reflection | In Jux Sanct | Reflection of any targeted spell directed at you. | Harmless | Isn’t relevant to elements. | ||
Mind Blast | Por Corp Wis | Deals damage based on the difference between the intelligence of the caster and the target. | Количество интеллекта больше заклинателя, Moonstone +5, Blackrock +5 | Isn’t relevant to elements. | ||
Paralyze | An Ex Por | Paralyzes the target. The spell is removed with any hit. Repeated exposure along with this spell reduces the duration of paralysis. | Moonstone +5, Blackrock +5, FreeAction +1 | Isn’t relevant to elements. | ||
Poison Field | In Nox Grav | Creates poison wall | Blackrock +5, Poison Imuun +6 | Isn’t relevant to elements. | ||
Summon Creature | Kal Xen | Summons a creature | Harmless | Isn’t relevant to elements. |
Here is the info table about the 6 circle spells. Mana required: 20, Magery skill required: 70
Title | Image | Spell | Resources | Spell description | Spell protection | Element |
Dispel | An Ort | Clears a character of temporary stat buffs or stat debuffs. | Moonstone +6 | Isn’t relevant to elements. | ||
Energy Bolt | Corp Por | Ball lightning strike on the enemy | Moonstone +6, Blackrock +6, Air + 4 | Air | ||
Explosion | Vas Ort Flam | Blows up the targeted character and surrounding enemies within 5 tiles | Blackrock +6, Fire +4 | Fire | ||
Invisibility | An Lor Xen | Temporary invisibility | Harmless | Isn’t relevant to elements. | ||
Mark | Kal Por Ylem | Saves the character’s coordinates on the Rune for future Recalls. | Harmless | Isn’t relevant to elements. | ||
Mass Curse | Vas Des Sanct | Temporarily lowers all characteristics of those around you in the area of effect of the spell (Curse magic effect) | Blackrock +6 | Isn’t relevant to elements. | ||
Paralyze Field | In Ex Grav | A wall with a trap. when stepped upon the character feels the effect of the Paralyze spell. Repeated impact with the wall reduces the duration of paralysis. | Free Action +1 | Isn’t relevant to elements. | ||
Reveal | Wis Quas | Reveals all hidden characters and monsters within the range of the spell. | Blackrock +6 | Isn’t relevant to elements. |
Here is the info table about the 7 circle spells. Mana required: 40, Magery skill required: 80
Title | Image | Spell | Resources | Spell description | Spell protection | Element |
Chain Lightning | Vas Ort Grav | Inflicts lightning damage to everyone within the spell’s radius. | Blackrock +7 | Air | ||
Energy Field | In Sanct Grav | creates an unpassable wall. Although you can use Teleport or attack it with long-range weapons (magery, arrows) to destroy it and pass through later on. | Harmless | Isn’t relevant to elements. | ||
Flamestrike | Kal Vas Flam | Sets the enemy on fire with a pole of fire | Moonstone +7, Blackrock +7, Fire+ 4 | Fire | ||
Gate Travel | Vas Rel Por | Creates a temporary portal on the rune (the rune must be marked with the Mark spell) | Harmless | Isn’t relevant to elements. | ||
Mana Vampire | Ort Sanct | The caster takes the enemy’s mana away. Works if there is no protection and the caster’s intelligence is greater than the target’s. | Moonstone +7, Blackrock +7 | Isn’t relevant to elements. | ||
Mass Dispel | Vas An Ort | Removes all temporary buffs and debuffs from those around the caster. It affects everyone. | No protection | Isn’t relevant to elements. | ||
Meteor Swarm | Kal Des Flam Ylem | Picks up rocks from the ground and throws them at the area indicated by the caster. Hits everyone around. | Blackrock +7 | Earth | ||
Polymorph | Vas Ylem Rel | Turns the caster into a random creature. the creature’s strength depends on the character’s magical efficiency and the shape of the animal depends on the Magic skill | Harmless | Isn’t relevant to elements. |
НHere is the info table about the 8 circle spells. Mana required: 50, Magery skill required: 90
Title | Image | Spell | Resources | Spell description | Spell protection | Element |
Earthquake | In Vas Por | Inflicts damage by shaking the earth around the target | Blackrock +8 | Earth | ||
Energy Vortex | Vas Corp Por | Summons Energy vortex that attacks the enemy and inflicts light damage | No protection | Isn’t relevant to elements. | ||
Resurrection | An Corp | Resurrects a game character if he is visible to the player. Deals damage to undead (based on half of existing health) | Harmless | Isn’t relevant to elements. | ||
Summon Daemon | Kal Vas Xen Corp | Summons a demon | No protection | Isn’t relevant to elements. | ||
Summon Air Elemental | Kal Vas Xen Hur | Summons the Air Elemental spirit | No protection | Isn’t relevant to elements. | ||
Summon Earth Elemental | Kal Vas Xen Ylem | Summons the Earth Elemental spirit | No protection | Isn’t relevant to elements. | ||
Summon Fire Elemental | Kal Vas Xen Flam | Summons the Fire Elemental spirit | No protection | Isn’t relevant to elements. | ||
Summon Water Elemental | Kal Vas Xen An Flam | Summons the Water Elemental spirit | No protection | Isn’t relevant to elements. |
The Book of the Earth contains 16 spells. The book can only be looted from monsters that can drop Pagan Reagents. Scrolls are obtained in the same way.
Spells from the book consume pagan reagents with skill requirements from 70 to 120.
Using a skill is possible with a skill that is 20 less than required. Example: The spell Antidote requires 70 magic, with 50 Magery skill the character already has a chance to cast this spell.
It’s not necessarily that the spells of the Earth Book must be only about the Earth element. There are different types of spells relevant to different elements.
This book can be used by a Mage, Hunter and a Wanderer.
Here are the spells contained in the Earth Book.
Title | Spell | Resources | Spell description | Spell protection | Element | Mana required | Skill required |
Antidote | Puissante Terre Traite Ce Patient | cures from poison | Harmless | Isn’t relevant to elements. | 10 | 70 | |
Owl Sight | Vista Da Noite | Lights the character, increases hit accuracy | Harmless | Isn’t relevant to elements. | 10 | 70 | |
Shifting Earth | Esmagemonto Con | Inflicts Earth elemental damage to an enemy, temporarily reducing the enemy’s Agility. | Moonstone +6, Blackrock +6, Earth+ 4 (если защита только от стихии, понижает ловкость) | Earth | 10 | 70 | |
Summon Mammalss | Chame O Mamifero Agora | Massive animal summon | Harmless | Isn’t relevant to elements. | 10 | 70 | |
Call Lightning | Batida Do Deus | Strikes an enemy with a thunderbolt. | Moonstone +8, Blackrock +8, Air+ 4, | 20 | 90 | ||
Earth Blessing | Foria Da Terra | Temporarily increases all stats with a strong spell | Harmless | Isn’t relevant to elements. | 20 | 90 | |
Earth Portal | Destraves Limites Da Natureza | Creates a portal that can resurrect a dead character | Harmless | Isn’t relevant to elements. | 20 | 90 | |
Nature’s Touch | Guerissez Par Terre | A strong healing spell that is different from the usual healing spells in that it does not damage the undead. | Harmless | Isn’t relevant to elements. | 20 | 90 | |
Gust of Air | Gust Do Ar | Deals heavy air damage to an enemy. | Moonstone +10, Blackrock +10, Air+ 4, | Air | 30 | 110 | |
Rising Fire | Batida Do Fogo | Deals heavy fire damage to an enemy. | Moonstone +10, Blackrock +10, Fire+ 4, | Fire | 30 | 110 | |
Shapeshift | Mude Minha Forma | Allows you to turn a character into the selected animal, the transformation gives a temporary bonus effect to all stats | Harmless | Isn’t relevant to elements. | 30 | 110 | |
Ice Strike | Geada Com Inverno | Deals heavy water damage to an enemy. | Moonstone +12, Blackrock +12, Water+ 4, | Water | 40 | 120 | |
Earth Spirit | Chame A Terra Elemental | Summons Earth Spirit | Harmless | Isn’t relevant to elements. | 40 | 120 | |
Flame Spirit | Chame O Fogo Elemental | Summons Fire Spirit | Harmless | Isn’t relevant to elements. | 40 | 120 | |
Storm Spirit | Chame O Ar Elemental | Summons Air Spirit | Harmless | Isn’t relevant to elements. | 40 | 120 | |
Water Spirit | Chame A Agua Elemental | Summons Water Spirit | Harmless | Isn’t relevant to elements. | 40 | 120 |
Here are the spells contained in «Codex Damnorum».
The Codex Damnorum contains 16 spells. The book can only be looted from monsters that can drop Pagan Reagents. Scrolls are obtained in the same way.
Spells from the book consume pagan reagents with skill requirements from 85 to 140.
Using a skill is possible with a skill that is 20 less than required. Example: The Control Undead spell requires 85 magery skill, with 65 Magery skill the character already has a chance to cast this spell.
There are different types of spells relevant to different elements.
This book can be used by a Mage, Hunter and a Wanderer.
Title | Spell | Resources | Spell description | Spell protection | Element | Mana required | Skill required |
Control Undead | Nutu Magistri Supplicare | Temporarily clouds the mind of the enemy (undead) and subdues him. | Harmless | Isn’t relevant to elements. | 40 | 85 | |
Darkness | In Caligne Abditus | Deals damage from the magic of the dead, without protection the target receives the effect of missed hits | Moonstone +10, Blackrock +10, Necro +4 | Necro | 40 | 85 | |
Decaying Ray | Umbra Aufero Vita | 2- | Deals magic damage from the magic of the dead, and reduces the armor properties. | Moonstone +10, Blackrock +10, Necro +4 | Necro | 40 | 85 |
Spectre’s Touch | Enervare | | Deals magic damage to the target and nearby enemies. | Blackrock +10, Necro +4 | Necro | 40 | 85 |
Abyssal Flame | Orinundus Barathrum Erado Hostes Hostium | Inflicts huge fire from two elements in the area of the spell | Blackrock +12, Necro +4 Fire +4 | Fire Necro | 60 | 105 | |
Animate Dead | Corpus Sine Nomine Expergefaceret | Resurrects your target’s corpse (monster) and binds it to obey | Harmless | Isn’t relevant to elements. | 60 | 105 | |
Sacrifice | Animus Ex Corporis Resolveretur | | Sacrifices your Servant and deals damage to others within 3 squares, relevant to some of the Servant’s health. | Blackrock +12, Necro +4 | Necro | 60 | 105 |
Wraith’s Breath | Manes Sollicti Mi Compellere | Summons the souls that paralyze you and prevent you from moving and doing anything. Removed by the Dispel spell. | Blackrock +12, Necro +4. Freeaction +2 | Necro | 60 | 105 | |
Sorcerer’s Bane | Fluctus Perturbo Magus Navitas | Sets your target on fire for Fire damage, splashes with dealing the equal amount of damage like Fire. | Moonstone +13, Blackrock +13, Necro +4, Fire +4 | Fire Water | 85 | 125 | |
Summon Spirit | Manes Turbidi Sollictique Resolverent | Summons undead to fight for you. | Harmless | Isn’t relevant to elements. | 85 | 125 | |
Wraithform | Manes Sollicti Mihi Infundite | Transforms into a ghost and deals damage to everyone around | Blackrock +13 | Isn’t relevant to elements. | 85 | 125 | |
Wyvern Strike | Umbrae Tenebrae Venarent | Inflicts massive Earth damage to the enemy and poisons the target. | Moonstone +13, Blackrock +13, Poison +6, Earth +4 | Earth Poison | 85 | 125 | |
Kill | Ulties Manum Necarent | Deals massive magic damage from the magic of the dead. | Moonstone +16, Blackrock +16, Necro +4, | Necro | 150 | 140 | |
Liche | Umbrae Tenebrae Miserere Animi Non Digna Ferentis | Temporarily turns a character into an undead acquiring special stats: increases mana, health, and physical defense. Casting Heal, Greater Heal, Resurrection on yourself damages you severely. | Moonstone +8, | Isn’t relevant to elements. | 150 | 140 | |
Plague | Fluctus Puter Se Aresceret | Poisons all nearby enemies in the area of the spell. | Tempered +16, Necro +4, | Necro | 150 | 140 | |
Spellbind | Nutu Magistri Se Compellere | Temporarily tames the specified target | Harmless | Isn’t relevant to elements. | 150 | 140 |
Here are the spells contained in «Holy Book».
The Holy Book contains 9 spells. The book can only be looted from monsters that can drop Pagan Reagents. Scrolls are obtained in the same way.
Spells from the book consume pagan reagents with skill requirements from 85 to 140.
Using a skill is possible with a skill that is 20 less than required. Example: The Grand Feast spell requires 85 magery skill, with 65 Magery skill the character already has a chance to cast this spell.
There are different types of spells relevant to different elements.
This book can be used by a Mage, Hunter and a Wanderer.
Title | Spell | Resources | Spell description | Spell protection | Element | Mana required | Skill required |
Grand Feast | Pluris De Epulum | Creates a large amount of food. | Harmless | Isn’t relevant to elements. | 40 | 85 | |
Angelic Aura | Tactum Angelus | Heals you and everyone around you. | Harmless | Isn’t relevant to elements. | 40 | 85 | |
Holy Reflect | Sanctus Utor Telum | the spell grants a protective magical barrier to surrounding allies | Moonstone +10, Tempered +10 | Isn’t relevant to elements. | 40 | 85 | |
Remove Curse | Aufero Pestis | Removes a curse from an item and therefore allows you to remove the item from the character. | Harmless | Isn’t relevant to elements. | 60 | 105 | |
Wrath of God | Judicium Incursus | Deals damage to your opponent depending on karma. If your karma is greater than that of your opponent, then damage will be dealt. If there is more than you, the spell will return to you. | Moonstone +12, Blackrock +12, Holy +4, | Holy | 60 | 105 | |
Divine Fury | Divinitus Ira | Deals Holy Elemental Damage | Moonstone +12, Blackrock +12, Holy +4, | Holy | 60 | 105 | |
Astral Storm | Caelum Tempestas | Paralyzes the target and deals Holy damage over time | Moonstone +13, Blackrock +13, Holy +4, Freeaction +1 | Holy | 85 | 125 | |
Summon Guardian | Chame O Lucis Spiritus | Summons a holy or dark wisp. The difference is in the presence of karma. | Harmless | Isn’t relevant to elements. | 85 | 125 | |
Apocolypse | Mortis De Fatum | Deals massive damage with various elements. | Moonstone +13, Blackrock +13, Holy +4, | Isn’t relevant to elements. | 150 | 140 |
Here are the spells contained in «Song Book».
The Song Book contains 20 song spells. The book can only be looted from monsters that can drop Pagan Reagents. Scrolls are obtained in the same way.
To insert the scrolls into the book, you need to purchase an inkwell from the Bard merchant NPC.
Spells from the book consume normal or pagan reagents, as well as some items. To use the spell, you must have Magery and Musicianship skills.
The skill level required for the Song Book is from 70 to 140.
You can use the Book with a skill that is 20 less than required.
There are different types of spells relevant to different elements.
This book can be used only by a Bard.
Title | Spell | Resources | Spell description | Spell protection | Element | Stamina required | Magery skill required | Musicianship skill required |
Musical Shield | Qui imperium mihi Circumda Stringsu Scutum | Creates a barrier for yourself and nearby allies that absorbs some of the damage | Harmless. The shield can be removed with Dispel. | Isn’t relevant to elements. | 30(м) | 70 | 70 | |
Regeneration | Tune O infinitum da Terrae vim regenerativam | Creates pulsation that restores health. | Harmless | Isn’t relevant to elements. | 30(м) | 70 | 70 | |
Protection | O magni animi movens fluxiones Jube Energia statura | Increases your physical protection and all nearby allies | Harmless. | Isn’t relevant to elements. | 30(м) | 70 | 70 | |
Calm | Manifestation Musica voluntas Obedite inimicos meos et aequo | Paralyzes all nearby enemies | Blackrock +11, Necro +4 | Necro | 30(м) | 70 | 70 | |
Submission | Tune ieiunabunt O Harmonia Universalis Jube Lorem fluidne | Affects mounts, throws the rider off the mount | Blackrock +11, Necro +4 | Necro | 40(м) | 105 | 70 | |
Weakness | Sit depre attenuare mi poema | Temporarily reduces the physical damage of all enemies | Blackrock +11, Necro +4 | Necro | 40(м) | 105 | 100 | |
Curato Musica | Obducam enim cicatricem tibi cunctis diebus vestris ut vivatis ne pugnes | Restores your stamina and all nearby allies | Harmless | Isn’t relevant to elements. | 40(м) | 105 | 100 | |
Mentis Musica | Restaurata animus tuus non sit, non delaboro | Restores your mana and all nearby allies | Harmless | Isn’t relevant to elements. | 40(м) | 105 | 100 | |
Divina Musica | Surge vade quia iam non tu infirmum | Restores all of your stats and all nearby allies | Harmless | Isn’t relevant to elements. | 55(м) | 125 | 125 | |
Haste | Adfor Adiudico Festinatio Adsimulo Volo | Temporarily increases your agility and your allies | Harmless | Isn’t relevant to elements. | 12-18(st) | 125 | 125 | |
Defense | Impertio Cutis Adsimulo Scrupeus | Temporarily increases your armor and your allies | Harmless | Isn’t relevant to elements. | 12-18(st) | 125 | 125 | |
Glory | Obtestor Tribuo Dominatus Fortuno | Temporarily increases all of your stats and all nearby allies | Harmless | Isn’t relevant to elements. | 17-23(st) | 125 | 125 | |
Cloaking | Velo Ipse Attritus Iniquus | Temporarily hides you and your allies | Harmless | Isn’t relevant to elements. | 26(st) | 130 | 130 | |
Life | Votum Spiritus Medicor Plaga | Restores your health and your allies | Harmless | Isn’t relevant to elements. | 24-30(st) | 140 | 140 | |
Earth | Terra Caelesits Impertio Istic Furor | Deals Earth Elemental damage to all enemies around the caster | Blackrock +13, Earth +4, | Earth | 24-30(st) | 140 | 140 | |
Air | Aetherius Caelesits Impertio Istic Furor | Deals Air Elemental damage to all enemies around the caster | Blackrock +13, Air+4, | Air | 24-30(st) | 140 | 140 | |
Fire | Ignis Caelesits Impertio Istic Furor | Deals Fire Elemental damage to all enemies around the caster | Blackrock +14, Fire+4, | Fire | 26-32(st) | 140 | 140 | |
Water | Aqua Caelesits Impertio Istic Furor | Deals Water Elemental damage to all enemies around the caster | Blackrock +14, Water+4, | Water | 26-32(st) | 140 | 140 | |
Fright | Refugio Iniquus Abutor Reverentia | Inflicts Holy elemental damage to all enemies around the caster. | Blackrock +14, Holy+4, | Holy | 26-32(st) | 140 | 140 | |
Salvation | Misericordia Dono Animo Exanimalis | Resurrects all allies around the caster or deals damage to undead | Harmless to the living (undead only) | Isn’t relevant to elements. | 70-82(st) | 140 | 140 |
How to use the skill
All classes can have Magery skill, although some of them are limited in Spell circle.
For example, a Warrior can cast some spells of higher magic circles like Mark, Gate Travel, Recall. These spells are available to this class to make it easier to move around. The rest of the spells are limited – spells of 1 and 2 magic circles only.
Speaking of limits, even those classes that use the specified skill to reach their character level have them.
For example, Bard cannot use Book of the Earth, Codex Damnorum, but he has a very powerful Book of Songs.
Speed and power of the spell
Each spell has its own special property or effect. There are spells that deals damage, increase or decrease stats, summon, etc.
The power of each spell directly depends on the magical efficiency. Items that give a bonus to magical efficiency can be created from leather by a Crafter.
The speed of the spell depends on the level of the character and enchanted items with a speed bonus (jewelry).
For example, a Mage receives a certain amount of spell speed and magical efficiency per level.
In addition, the Magery skill itself and intellect affect the power of spells.
Spell disrupt
If a spell is cast successfully, your mouse cursor will change into a circle (targeting). The spell will work after clicking on a target.
There is a casting time for the spell specified in milliseconds. You can see it on the left side of the screen.
All Spellbook spells can be cast while moving, but you must stop at the last moment before the cursor appears, otherwise, the spell will be interrupted.
In addition, only a Mage at the highest level can cast all spells while moving.
Same here, though. You must stop at the last moment before the cursor appears and select your target, otherwise, the spell will be interrupted.
If a target isn’t selected for a long time, the circle cursor disappears and the spell is disrupted.
Ways of leveling your skill
The magic skill is very pricey due to the resources used. For the Spell Book, you can purchase all the reagents in the store, which makes it easier to train Magery up to 100. In the future, you will have to look for a more powerful book that is dropped from all monsters that give Pagan Reagents.
There are several ways to level your skill from the beginner level.
0-33: Buy the skill from a Mage Vendor or select it when creating your character;
33-41: Teleport;
41-51: Recall;
51-61: Incognito;
61-71: Reveal, Energy Bolt;
71-81: Flame Strike;
81-100: Resurrection;
100-115: scribe scroll from the Earth Book and use Gust Of Air spell;
115-135: scribe scroll from the Earth Book and use Ice Strike spell;
135-150: use Liche scroll, scribe scroll from the Codex Damnorum and use Kill spell.
Here is a detailed video of how the skill is used: