Skill start items
As mentioned above, choosing a specific skill will give items that can also be purchased from merchants. These items are needed for an easier start to the game.
If a skill isn’t in the table, that means no start items are given for it.
Some of the players create many characters and then pass all the items received to the main character and develop it faster. Others start saving for a house right at the beginning.
Alchemy | 4 Mortar, 50 Empty Bottle |
Archery | 100 Arrow, 100 Bolt, 1 Bow, 1 Crossbow |
Blacksmithy | 4 SmithyHammer, 50 Iron Ingot, 1 Tongs |
Bowcraft | 4 Fletchtools, 50 Logs, |
Carpentry | 4 Saw, 50 Logs |
Cartography | 4 Pen and Ink for Cartography, 50 Blank Map |
Cooking | 4 Fryingpan, 30 Raw Fish Steak |
Fencing | 4 kryss |
Fishing | 4 Fishing Pole |
Healing | 400 Bandages |
Herding | 4 ShepherdCrook |
Inscription | 70 blankscroll, 4 Pen and Ink for Inscription |
Lockpicking | 50 Lockpick, 1 Chest, 1 Key |
Lumberjacking | 4 Hatchet |
Macefighting | 4 Mace |
Magery | 1 Spellbook, 1 Circle scrolls, 50 All normal reags |
Meditation | 1 Full mage equip |
Mining | 2 Pickaxe, 2 Shovel |
Musicianship | 4 Instrument |
Parrying | 4 Shield |
Peacemaking | 4 Instrument |
Poisoning | 30 Poison Potion |
Provocation | 4 Instrument |
Snooping | 1 Thief Gloves |
Swordsmanship | 4 Katana |
Tailoring | 1 tool, 4 scissors, 10 boltofcloth |
TasteIdentification | 5 Poison Potion |
Tinkering | 4 Tinker Tools, 50 Iron Ingot |
Veterinary | 400 Bandages |
All Char | 200 goldcoin, 2 skinning knife |