Updates and minor fixes

  1. Fixed a bug when armor made from Perfect and Legendary ore would take away magical effectiveness.
  2. Fixed a bug when jewelry wouldn’t be repaired.
  3. Weapons created with the Tinkering skill now have the same properties as those crafted from ore.
  4. The Premium Blesser cast was increased by 10 (80 max).
  5. Cast from Blesser NPC has been increased from 8 to 15 per one level (60 max).
  6. If you die in No Loot zone, you won’t lose your mount. If you die, you won’t lose Premium Guild Mount too.
  7. All spells no longer prohibit performing other actions (for example, drinking potions).
  8. The chances of successful armor enhancement have changed: 60, 40, 35,15,10 (%).
  9. Fixed a bug when a Thief 7 lvl could not deal damage with level 7 poison.

Major changes: You can’t wear more than 100% protection. Even if you try to wear more, it won’t affect anything and won’t be depicted in Myinfo.

The number of protection reductions is limited to 50%. Even if you try to wear more, it won’t affect anything and won’t be depicted in Myinfo.

Mages can lower protection only to 50%.

With this update, there will be no opportunity to protect yourself from a certain magical element.